Legendary Affixes – I’m a little worried that a few of the legendaries I’ve visible thus far feel a chunk…Stupid D2R ladder items. Not Diablo three launch-level stupid, as those were famously just in general boosted stats with little else, but at the least in early days here, I’m no longer seeing something extraordinarily interesting even after a few dozen drops. Perhaps the higher ones come later, however also the new inclusion of “specific” drops makes all this a piece greater difficult.
Dungeon Repetitiveness – The extra dungeons i finished up doing around the map, the greater they commenced to blur together and by the stop, they had been form of simply feeling like more Rifts, a mish-mash of goals and managers that repeat pretty regularly. Again, this can be a beta thing, and positive things are being held back, but it seems like everything changed into “delivery those 3 cubes to 3 pedestals” or “kill these three minibosses” earlier than a final boss, and frequently the equal very last boss as different dungeons.
I understand there’s a manner to turn dungeons into “Nightmare Dungeons” within the destiny which perhaps will cause them to a bit extra thrilling, but I’m no longer positive what the mechanics are there just but.
Potions – I don’t recognise how I feel about the brand new potion device over health globes, as it simply form of feels like a extra convoluted system compared to health globes. I kept jogging into a scenario wherein I needed to heal similar to 10% of my fitness because i was complete on potions and might want to spend one so I ought to choose up every other one which simply dropped. If this turned into a health globe, i might have simply hoovered it up routinely, skipping a step cheap d2r items. Perhaps yet again regen perks are in area this may trade.
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meadedorian created the group Not Diablo three launch-level stupid 9 months, 1 week ago