Even Blizzard is catching the non-traditional gamer bug, and Wilson noted that approachability was an additional factor for the team D2R Items. “If you’re able click with on a mouse, you can be a player in Diablo,” mused Wilson in a manner that is not long to become a cliche even his wife who is not a gamer enjoyed enjoying the Diablo experience.
The lead designer of the game also emphasized that the game’s “simple to learn, difficult to master” gameplay, a tenet of the series and the significance of a seamless learning curve. “In Diablo’s default mode it was actually a fairly simple game,” he said.
Wilson confirmed that Blizzard is currently working on an updated version of Battle.net that will allow for more the concept of cooperative play. “We are determined to eliminate as many obstacles as we can for players to be able to play and interact with each other,” he said.
Reverting to Diablo’s tried-and true gameplay, Wilson said that the game’s action elements were thoroughly assessed. One of the major changes made to gameplay to enhance the game’s gameplay was to eliminate the need for potions as the main health mechanic.
To ensure that players are not dependent on health potion, Wilson said that defeated monsters will now drop globes of health. This method is also designed to keep players involved in the fight which means there will be very little or no time between battles.
The option for players to do more than clicking and charging was an important consideration on the part of members of the Diablo team Diablo 2 Resurrected buy items, according to Wilson. In a reference to the berserker monster Wilson said that it is wise not to face these characters on.