The centerpiece of the changes as promised is D2R Items. In contrast to the grind for loot in the initial release had overwhelmed players with lots of useless loot, post-patch players found that they were getting much less loot. What they did collect was much better quality.
Loot could offer more bonuses and special properties, and those properties would smartly be adapted to the player’s specific character. Legendary items would offer skill modifiers or other property that could alter gameplay more frequently.
With a more solid foundation, Reaper of Souls was prepared to bring back players who had been lapsed as well as entice new players who had skipped the initial game, and increase the player base by bringing console players to play initially. It was not just built on a vastly enhanced experience for players, it also added more features to the already impressive game. It added a brand new defensive class, called the Crusader in addition to a fifth Act.
A brand new Adventure mode gave the game unprecedented longevity, providing a way for players to continue playing through missions as well as bounties for a long time without having to repeat the same content from their campaigns. This was crucial due to the fact that Diablo, unlike its predecessors allowed players to freely respec your character which left no reason to create alternates of the same character. The limit on levels was increased from 60 to 70. providing players with more possibility to upgrade their D2R items for sale console character to meet challenges at the end of the game.