Lets talk mobile. So pretty lately I have discovered that mobile has been getting a few QoL advancements and while I’m extremely grateful, there’s still a whole lot that has to winrsgold be done to improve usability. First suggestion is a customizable tap. Yes I realize you could use the one tap performance, but that it’s even slower than simply pressing and holding. My suggestion is unrelated to mobile. We need pets in RuneScape game. Also, but we want pets that have different requirements to acquire rather than rng. For playing 14, Perhaps even a change to present pet prices that rewards people. For instance: somebody who has 10,000 Zulruh kc should have a better pet opportunity than somebody who has 5 kc.I imply you guys are releasing all these pet transmogs and that’s wonderful, but it means nothing to the men and women who haven’t ever got a pet.
Why did you survey making the gauntlet easier in a variety of ways, and who came up with the ideas for making it”easier”? The survey just ended everything passed, and also lots of these changes do create gauntlet more consistent. I especially take offence to question 7. The ending game pvm generally does not telegraph attacks and replies on players keeping track of cycles (see inferno, cox bypassing, verzik specials, Royal GWD, hydra, demonics, zulrah). The 1 boss that is primarily reactionary (vorkath) is normally regarded as considerably simpler to learn compared to remainder for the reason. Degrade gauntlet into land that is reactionary?
My proposal is the following: add dragon bolts (unf) into the upper tier hint casket reward table. Today dragon bolts are just dropped by vorkath, rune and recognized dragons. Adamant dragons are not killed by any one, rune dragons have been packed with alt accounts and bots. Them drop in hardly any amounts meaning the sole monster for dragon bolts is vorkath to kill. To get ironman this just adds yet another monster to be forced to kill (just like zulrah for scales). For normal accounts this would signify should balanced right the worthiness of dragon bolts should not be changed, although the gp/hours of vorkath may drop slightly. I discovered my elite clue rewards being underwhelming. For both ironman and accounts that are normal it might mean that elite signs will be worth doing.
Since XP lamps that are damaging are some thing which can’t be easily implemented, if at all, how about a way to lock specific attack fashions with a toggle to stop yourself from accidentally gaining XP in the combat ability? Now obviously this would not apply to any quest benefits, but the way I am imagining it, it would be a toggle in the settings tab or possibly a right-click alternative as you hover over the specific attack mode (s) that you need to lock/disable from gaining XP. Is this something that’s even possible?
Might it be possible for you men to ask the communities that do the content once it comes to PvM surveys? It is a little upsetting visiting the neighborhood kindly vote yes to a lot of those modifications for the Corrupted Gauntlet although there surely isn’t being 50k people who’ve beaten it, particularly because I like the current dynamic of the struggle and I understand a good deal of these upgrades will drastically alter the encounter. It feels as though I could be losing something I truly enjoy (importantly I’ve taken the opportunity to learn it and master it on mobile so I can play whenever I have time) for the sake of people who might never do buy RuneScape gold the content.